using Project3D.my3D.Base;
using System;
using System.Collections.Generic;

namespace Project3D.my3D.Geometric
{

    public class myTriangle3D
    {
        //Stored as a point p and a vector v. Then line is p+tv.
        public myPoint3D p1;
        public myPoint3D p2;
        public myPoint3D p3;

        public myTriangle3D()
        {
        }
    }

}

